- How to read - |
The rules |
First ruleThere is no (absolute) rule. I tried to follow rules but sometimes it was worthy to make exceptions. For example, grey square represent in-between parts, but sometimes they don't. Other example : sometimes I show unchanged parts because it helps, but usually I just show changed ones. |
Second ruleReading the text is still needed. First because illustrations are not enough. Secondly because there are a lot of changes that are not illustrated. Finally because reading can help to understand what you see, and vice versa. |
Third ruleYou can get some informations by hovering elements, like the all the "≠" between ST and NL sprites. Try me |
Diagrams |
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startup / 1st active part / 2nd active part / in between parts / recovery |
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Infinite active frame, or undetailed |
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Infinite recovery frame, or undetailed |
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Undetailed part(s) |
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Special cancel window |
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Super cancel window |
At least one active part must be in the special or super cancel window for a move to be special or super cancelable. The super cancel window is always bigger than the special cancel window by 1 frame. |
Icons |
Damage | Dizzy | Activationrange | Hit stun | Block stun | Fix | Sound | Speed |
DamageSometimes you'll see numbers into square braquets. That refers to random table. DizzySometimes you'll see numbers into round braquets. That refers to stun timer. Block stun and hit stunL, M and H refer to light, medium and heavy moves or properties. |